
Slowly walks towards Isaac, firing back shots upon taking damage. Pops out of the ground in random locations and fires a long-range spray of arcing shots where Isaac will be. Moves around the room like Guts, damaging Isaac by contact. If he has no active item, or no charges, they wander around the room aimlessly. Randomly wanders around the room, firing 4 blood shots in the cardinal directions.įlies in erratic, angled movements toward Isaac if his active item has charges on contact, they drain up to 2 charges, but never deal contact damage. Does not deal contact damage and is harmless, but can turn into Pooters if they stay around Poop. Walks aimlessly around the room, occasionally firing a short-ranged blood shot. Usually turns into a Pacer or a Gusher upon death. Walks towards Isaac, dealing contact damage. Usually turns into a Pacer or a Gusher upon death They start out with their eyes closed, but when they gain line of sight with Isaac, their eyes open and they permanently move faster.

There is also a storm playing out in the background, which when lightning strikes, brightens up the room and reveals any Wraiths in the room.

The reflection visible in the water is also utilized by Wraiths, which are always visible in the reflection even though they are invisible otherwise. Deep Gapers can also hide beneath the water and emerge when all other enemies in the room have been killed. The entire floor is submerged in water, which some enemies, such as Small Leeches and Striders, are capable of using to swim over pits. Downpour features a heavy emphasis on water and flooding.
